The green map completion bar in the upper left corner corresponds with how many tiles populate the board: watch this closely to make sure you spawn the boss when you're confident in your gear, HP, and level. The boss spawns on your campfire tile once you've placed a certain number of cards. (Image credit: Devolver) Delay the boss!ĭon't play every card that enters your hand. Swapping items too freely also has a minor disadvantage: when you hit max item capacity in your inventory and earn a new item, the oldest item becomes a piece of scrap metal, one of the more valuable basic resources for building camp structures. The Rogue's winged boots have ludicrously high evasion that I almost always reach for. Likewise, some gear art in particular will correspond with useful effects. Some lower-level rings will grant "+1 Skeleton," which can be a massive difference-maker in extended fights, and be preferable over many items three or four levels higher. The Necromancer is a particularly good example of why you should scrutinize gear before swapping it in. Meanwhile, 33% evasion stays pretty useful loop after loop. ![]() Focusing on building a bunch of Magic Damage (which surpasses defense) might help in the early game, but as you encounter higher-level enemies a handful of free damage will feel like a bad investment of your cards. Grey background (provides one stat boost)Īlso keep in mind that integer-based stats don't scale with you, as enemies level up with each loop.(Image credit: Devolver)įor reference, here's the rarity of Loop Hero items: Yes, orange gear is usually better, but don't turn your brain off when swapping stuff.
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